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iOS Developer Interview
Question 1
Consider the following code:
var array1 = [1, 2, 3, 4, 5] var array2 = array1 array2.append(6) var len = array1.count
What's the value of the len variable, and why?
Question 2
Consider the following code:
let op1: Int = 1 let op2: UInt = 2 let op3: Double = 3.34 var result = op1 + op2 + op3
Where is the error and why? How can it be fixed?
Question 3
Consider the following code:
class Master {
lazy var detail: Detail = Detail(master: self)
init() {
println("Master init")
}
deinit {
println("Master deinit")
}
}
class Detail {
var master: Master
init(master: Master) {
println("Detail init")
self.master = master
}
deinit {
println("Detail deinit")
}
}
func createMaster() {
var master: Master = Master()
var detail = master.detail
}
createMaster()
What is the bug and how does it affect memory? How can it be fixed?
Question 4
Consider the following UITableViewCell constructor:
init(style: UITableViewCellStyle, reuseIdentifier: String?)
What is the purpose of the reuseIdentifier? What is the advantage of setting it to a non-nil value?
Question
class MainViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
print("MainViewController :", "viewDidLoad")
}
override func viewWillLayoutSubviews() {
super.viewWillLayoutSubviews()
print("MainViewController :", "viewWillLayoutSubviews")
}
override func viewDidLayoutSubviews() {
super.viewDidLayoutSubviews()
print("MainViewController :", "viewDidLayoutSubviews")
}
override func viewWillAppear(_ animated: Bool) {
super.viewWillAppear(animated)
print("MainViewController :", "viewWillAppear")
}
override func viewDidAppear(_ animated: Bool) {
super.viewDidAppear(animated)
print("MainViewController :", "viewDidAppear")
}
override func viewWillDisappear(_ animated: Bool) {
super.viewWillDisappear(animated)
print("MainViewController :", "viewWillDisappear")
}
override func viewDidDisappear(_ animated: Bool) {
super.viewDidDisappear(animated)
print("MainViewController :", "viewDidDisappear")
}
deinit {
print("MainViewController :", "deinit")
}
}
class ViewControllerTwo: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
print("ViewControllerTwo :", "viewDidLoad")
}
override func viewWillLayoutSubviews() {
super.viewWillLayoutSubviews()
print("ViewControllerTwo :", "viewWillLayoutSubviews")
}
override func viewDidLayoutSubviews() {
super.viewDidLayoutSubviews()
print("ViewControllerTwo :", "viewDidLayoutSubviews")
}
override func viewWillAppear(_ animated: Bool) {
super.viewWillAppear(animated)
print("ViewControllerTwo :", "viewWillAppear")
}
override func viewDidAppear(_ animated: Bool) {
super.viewDidAppear(animated)
print("ViewControllerTwo :", "viewDidAppear")
}
override func viewWillDisappear(_ animated: Bool) {
super.viewWillDisappear(animated)
print("ViewControllerTwo :", "viewWillDisappear")
}
override func viewDidDisappear(_ animated: Bool) {
super.viewDidDisappear(animated)
print("ViewControllerTwo :", "viewDidDisappear")
}
deinit {
print("ViewControllerTwo :", "deinit")
}
}
- Write down the log results at 3 different cases
- Start MainViewController
- Push to ViewControllerTwo form MainViewController
- User press back button from ViewControllerTwo