This is an old revision of the document!
iOS Developer Interview
Question 1
Consider the following code:
var array1 = [1, 2, 3, 4, 5] var array2 = array1 array2.append(6) var len = array1.count
What's the value of the len variable, and why?
Question 2
Consider the following code:
let op1: Int = 1 let op2: UInt = 2 let op3: Double = 3.34 var result = op1 + op2 + op3
Where is the error and why? How can it be fixed?
Question 3
Consider the following code:
class Master { lazy var detail: Detail = Detail(master: self) init() { println("Master init") } deinit { println("Master deinit") } } class Detail { var master: Master init(master: Master) { println("Detail init") self.master = master } deinit { println("Detail deinit") } } func createMaster() { var master: Master = Master() var detail = master.detail } createMaster()
What is the bug and how does it affect memory? How can it be fixed?
Question 4
Consider the following UITableViewCell constructor:
init(style: UITableViewCellStyle, reuseIdentifier: String?)
What is the purpose of the reuseIdentifier? What is the advantage of setting it to a non-nil value?
Question
class MainViewController: UIViewController { override func viewDidLoad() { super.viewDidLoad() print("MainViewController :", "viewDidLoad") } override func viewWillLayoutSubviews() { super.viewWillLayoutSubviews() print("MainViewController :", "viewWillLayoutSubviews") } override func viewDidLayoutSubviews() { super.viewDidLayoutSubviews() print("MainViewController :", "viewDidLayoutSubviews") } override func viewWillAppear(_ animated: Bool) { super.viewWillAppear(animated) print("MainViewController :", "viewWillAppear") } override func viewDidAppear(_ animated: Bool) { super.viewDidAppear(animated) print("MainViewController :", "viewDidAppear") } override func viewWillDisappear(_ animated: Bool) { super.viewWillDisappear(animated) print("MainViewController :", "viewWillDisappear") } override func viewDidDisappear(_ animated: Bool) { super.viewDidDisappear(animated) print("MainViewController :", "viewDidDisappear") } deinit { print("MainViewController :", "deinit") } } class ViewControllerTwo: UIViewController { override func viewDidLoad() { super.viewDidLoad() print("ViewControllerTwo :", "viewDidLoad") } override func viewWillLayoutSubviews() { super.viewWillLayoutSubviews() print("ViewControllerTwo :", "viewWillLayoutSubviews") } override func viewDidLayoutSubviews() { super.viewDidLayoutSubviews() print("ViewControllerTwo :", "viewDidLayoutSubviews") } override func viewWillAppear(_ animated: Bool) { super.viewWillAppear(animated) print("ViewControllerTwo :", "viewWillAppear") } override func viewDidAppear(_ animated: Bool) { super.viewDidAppear(animated) print("ViewControllerTwo :", "viewDidAppear") } override func viewWillDisappear(_ animated: Bool) { super.viewWillDisappear(animated) print("ViewControllerTwo :", "viewWillDisappear") } override func viewDidDisappear(_ animated: Bool) { super.viewDidDisappear(animated) print("ViewControllerTwo :", "viewDidDisappear") } deinit { print("ViewControllerTwo :", "deinit") } }
- Write down the log results at 3 different cases
- Start MainViewController
- Push to ViewControllerTwo form MainViewController
- User press back button from ViewControllerTwo